ドキュメント

Unity Engine

Unity Engine

IsCreated

Determines if this object is valid and uses memory.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule
public bool IsCreated { get; }