ドキュメント

Unity Engine

Unity Engine

Fast

Allows algebraically equivalent optimizations (which can alter the results of calculations), it implies: optimizations can assume results and arguments contain no NaNs or +/- Infinity and treat sign of zero as insignificant. optimizations can use reciprocals - 1/x * y, instead of y/x. optimizations can use fused instructions, e.g. madd.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: Unity.Burst
  • Assembly: UnityEngine.BurstModule
Fast = 3