ドキュメント

Unity Engine

Unity Engine

TryGetAngularAcceleration(out Vector3)

Attempt to retrieve a Vector3 representing the current angular acceleration of the tracked node.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule

TryGetAngularAcceleration(Vector3)

public bool TryGetAngularAcceleration(out Vector3 angularAcceleration)

Parameters

angularAcceleration

Returns

Type

Description

boolTrue if the angular acceleration was set in the output parameter. False if the angular acceleration is not available due to limitations of the underlying platform or if the node is not presently tracked.