ドキュメント

Unity Engine

Unity Engine

Unbounded

XRInputSubsystem tracks all InputDevice s in relation to a world anchor. This world anchor can change at any time, and is chosen by the runtime.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
Unbounded = 8

Remarks

Use XRInputSubsystem.trackingOriginUpdated to be notified when the anchor has been updated.