PriorityHint
A hint that can be used to determine when this mesh should be processed.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public int PriorityHint { readonly get; set; }
public int PriorityHint { readonly get; set; }