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Unity Engine

Unity Engine

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読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
None = 0

Remarks

Used by XRMeshSubsystem.GenerateMeshAsync. If the mesh provider supplies a transform and
MeshGenerationOptions
has this value, Unity applies the supplied transform to the vertices of the mesh, and rebakes the physics mesh. If you do not need to perform these operations, you should set MeshGenerationOptions.ConsumeTransform.