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Unity Engine

Unity Engine

Dispose()

You must call Dispose to shutdown the VideoCapture instance and release the native WinRT objects.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void Dispose()

Remarks

If your VideoCapture instance successfully called VideoCapture.StartVideoModeAsync, you must make sure that you call VideoCapture.StopVideoModeAsync before disposing your VideoCapture instance. If a recording is in progress when Dispose is called, the output file will be corrupted and unusable.
Note: Exiting PlayMode in the Editor will automatically Dispose all VideoCapture instances regardless of their current state.