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Unity Engine

Unity Engine

CreateAsync

Asynchronously creates an instance of a PhotoCapture object that can be used to capture photos.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

CreateAsync(bool, OnCaptureResourceCreatedCallback)

Asynchronously creates an instance of a PhotoCapture object that can be used to capture photos.
public static void CreateAsync(bool showHolograms, PhotoCapture.OnCaptureResourceCreatedCallback onCreatedCallback)

Parameters

showHolograms

Will allow you to capture holograms in your photo.

This callback will be invoked when the PhotoCapture instance is created and ready to be used.

Remarks

If the instance failed to be created, the instance returned will be null. Capturing holograms is currently disabled therefore the showHolograms parameter will be ignored.

CreateAsync(OnCaptureResourceCreatedCallback)

Asynchronously creates an instance of a PhotoCapture object that can be used to capture photos.
public static void CreateAsync(PhotoCapture.OnCaptureResourceCreatedCallback onCreatedCallback)

Parameters

This callback will be invoked when the PhotoCapture instance is created and ready to be used.

Remarks

If the instance failed to be created, the instance returned will be null. Capturing holograms is currently disabled therefore the showHolograms parameter will be ignored.