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Unity Engine

Unity Engine

WriteAllBytes(string, byte[])

Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void WriteAllBytes(string path, byte[] bytes)

Parameters

path

The file to write to.

bytes

The bytes to write to the file.