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Unity Engine

Unity Engine

PostProcessTextVertices

Callback fired after UI Toolkit has generated the vertex data for a TextElement and before the geometry is sent to the renderer. Use it to inspect or modify each glyph’s quad (position, tint, UVs, etc.) to implement custom per‑glyph effects.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public Action<TextElement.GlyphsEnumerable> PostProcessTextVertices { get; set; }