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Unity Engine

Unity Engine

ResetRenderer(IPanel)

Resets the renderer of the panel. Releases all meshes, rendering commands, and pools owned by the renderer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void ResetRenderer(this IPanel panel)

Parameters

panel

Remarks

Call this method to force a defragmentation and reordering of mesh memory. This can potentially reduce draw calls and memory usage. Use sparingly, such as during Scene loading or for testing.