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Unity Engine

Unity Engine

relatedTarget

In the case of a MouseCaptureEvent, this property is the IEventHandler that loses the capture. In the case of a MouseCaptureOutEvent, this property is the IEventHandler that gains the capture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public IEventHandler relatedTarget { get; }