SetAllVertices
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
SetAllVertices(Vertex[])
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(Vertex[] vertices)
Parameters
The array of vertices to copy from. The length of the array must match the allocated vertex count.
Remarks
When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.
SetAllVertices(NativeSlice<Vertex>)
Fills the values of the allocated vertices with values copied directly from an array. When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the allocated vertices array.
public void SetAllVertices(NativeSlice<Vertex> vertices)
Parameters
The array of vertices to copy from. The length of the array must match the allocated vertex count.
Remarks
When this method is called, it is not possible to use MeshWriteData.SetNextVertex to fill the vertices.