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Unity Engine

Unity Engine

selectedIds

Returns the persistent IDs of selected items in the data source, regardless of whether they are collapsed or not. Always returns an enumerable, even if no item is selected, or a single item is selected.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public IEnumerable<int> selectedIds { get; }

Remarks

In a tree, if a child item is collapsed, its ID is included in the persistent selection.