chunkCullingBounds
Bounds used for culling of Tilemap chunks.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public Vector3 chunkCullingBounds { get; set; }
Remarks
These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the TilemapRenderer.