ドキュメント

Unity Engine

Unity Engine

chunkCullingBounds

Bounds used for culling of Tilemap chunks.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public Vector3 chunkCullingBounds { get; set; }

Remarks

These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the TilemapRenderer.