ProcessTilemapChanges()
Processes Tilemap changes for Collider updates immediately, if there are any.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public void ProcessTilemapChanges()
Remarks
Tilemap changes for Collider updates are normally handled in the LateUpdate step. If immediate changes are required, use this to have the changes in the Tilemap reflected immediately. Calling this will not process changes if the TilemapCollider2D is not enabled.