ドキュメント

Unity Engine

Unity Engine

maximumTileChangeCount

Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public uint maximumTileChangeCount { get; set; }

Remarks

Change this if incremental rebuilds are slow for the number of Tile Changes accumulated.