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Unity Engine

Unity Engine

destinationRenderTexture

(Read Only) RenderTexture that an edit operation writes to modify the data.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public RenderTexture destinationRenderTexture { get; }

Remarks

This RenderTexture stores the modified data represented by a PaintContext. A terrain tool will typically read from
sourceRenderTexture
, modify the data, and write to
destinationRenderTexture
. The Scatter functions (PaintContext.ScatterHeightmap or PaintContext.ScatterAlphamap) read from
destinationRenderTexture
to distribute the modified data back to the source Terrain tiles.
destinationRenderTexture
is created by PaintContext.CreateRenderTargets, with size and format matching
sourceRenderTexture
.