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Unity Engine

Unity Engine

SetFloats

Sets the values for a float array uniform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetFloats(string, float[])

Sets the values for a float array uniform.
public void SetFloats(string name, params float[] values)

Parameters

name

The name of the property being set.

values

The float array to set.

Remarks

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloatArray method instead.

SetFloats(int, float[])

Sets the values for a float array uniform.
public void SetFloats(int nameID, params float[] values)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

values

The float array to set.

Remarks

Only shaders defined in the .raytrace file can access the values you designate as the argument for this method. To make these values accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloatArray method instead.