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Unity Engine

Unity Engine

destination

RenderTexture to store the rendering result of the request. The colors in this RenderTexture can be decoded to determine the object that was rendered at each pixel, first by decoding the color to an index using ObjectIdResult.DecodeIdFromColor and then by looking this index up in ObjectIdResult.idToObjectMapping.
読み終わるまでの所要時間 1 分最終更新 21日前

Definition

public RenderTexture destination { get; set; }