ドキュメント

Unity Engine

Unity Engine

Initialization

Update phase in the native player loop.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct Initialization

Remarks

This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native.

Structs

Struct

Description

Initialization.AsyncUploadTimeSlicedUpdateA native engine system that the native player loop updates.
Initialization.DirectorSampleTimeA native engine system that the native player loop updates.
Initialization.ProfilerStartFrameA native engine system that the native player loop updates.
Initialization.SynchronizeInputsA native engine system that the native player loop updates.
Initialization.SynchronizeStateA native engine system that the native player loop updates.
Initialization.UpdateCameraMotionVectorsA native engine system that the native player loop updates.
Initialization.XREarlyUpdateA native engine system that the native player loop updates.