RebindPlayableGraphOutputs()
Rebinds each PlayableOutput of the PlayableGraph.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void RebindPlayableGraphOutputs()
Remarks
This method updates the PlayableOutput binding information. Use when you add or delete a component. Use this method to discover new Animator, AudioSource, and NotificationReceiver objects without rebuilding the graph.