ドキュメント

Unity Engine

Unity Engine

PrepareFrame(Playable, FrameData)

This function is called during the PrepareFrame phase of the PlayableGraph.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public virtual void PrepareFrame(Playable playable, FrameData info)

Parameters

playable

The Playable that owns the current PlayableBehaviour.

A FrameData structure that contains information about the current frame context.

Remarks

PrepareFrame should be used to do topological modifications, change connection weights, time changes , etc.