ドキュメント

Unity Engine

Unity Engine

startColors

The initial color of each particle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly NativeArray<Color32> startColors { get; }

Remarks

Unity multiplies these values by any settings in the SizeOverLifetimeModule and SizeBySpeedModule during rendering.