running
Will be true if asking the subsytem to start was successful. False in the case that the subsystem has stopped, was asked to stop or has not been started yet.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.SubsystemsModule
bool running { get; }