ドキュメント

Unity Engine

Unity Engine

useRadianceAmbientProbe

If enabled, ambient trilight will be sampled using the old radiance sampling method.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static bool useRadianceAmbientProbe { get; set; }

Remarks

This feature is here to maintain backwards compatibility for real-time ambient light when using the trilight mode. The new default behavior now uses the correct sampling behavior. Please note that the new sampling method is slower.