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Unity Engine

Unity Engine

builtIn

The default provided ControlContext which is used and updated in tandem with Unity's built-in audio system.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static ControlContext builtIn { get; }

Remarks

Referencing this instance guarantees that any changes and communication happen in atomic lockstep with the built in audio system, for deterministic audio results.