ChannelBuffer(Span<float>, int)
Creates a new ChannelBuffer instance using the buffer as a backing memory store.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Constructor
- Namespace: UnityEngine.Audio
- Assembly: UnityEngine.AudioModule
public ChannelBuffer(Span<float> buffer, int channels)
Parameters
A span of floats that will work as the backing buffer.
The number of audio channels in the buffer
Remarks
Setting content using this will be reflected if another ChannelBuffer is created and the same indices are being read back. No other guarantees are given with respect to layout / packing.