ドキュメント

Unity Engine

Unity Engine

Update()

To be called once per frame. The returned data structure's fields are populated with the latest available data, according to the supported AdaptivePerformanceSubsystem.Capabilities.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public override PerformanceDataRecord Update()

Returns

Type

Description

PerformanceDataRecordData structure with the most recent performance data.