ドキュメント

Unity Engine

Unity Engine

TierSettings

A struct that represents graphics settings for a given build target and graphics tier.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public struct TierSettings

Remarks

Note: Graphics tiers and tier settings are only supported in the Built-in Render Pipeline.
You can configure these settings in the Unity Editor, in the Graphics Settings window.

Fields

Value

Description

cascadedShadowMapsWhether to use cascaded shadow maps.
detailNormalMapWhether to sample a Detail Normal Map, if assigned.
enableLPPVWhether Light Probe Proxy Volume should be used.
hdrWhether to enable High Dynamic Range (HDR) rendering.
hdrModeThe format to use for the HDR buffer.
prefer32BitShadowMapsWhether Unity should try to use 32-bit shadow maps, where possible.
realtimeGICPUUsageThe RealtimeGICPUUsage to use.
reflectionProbeBlendingWhether to enable Reflection Probes Blending.
reflectionProbeBoxProjectionWhether to use Reflection Probes Box Projection.
renderingPathThe rendering path to use.
semitransparentShadowsWhether to enable Semitransparent Shadows.
standardShaderQualityThe Standard Shader Quality.