ドキュメント

Unity Engine

Unity Engine

CreatePrimitive(PrimitiveType)

Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static GameObject CreatePrimitive(PrimitiveType type)

Parameters

The type of primitive to create.

Returns

Type

Description

GameObject

Examples

using UnityEngine;using UnityEditor;public class CreatePrimitiveExample{ [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); }}