ドキュメント

Unity Engine

Unity Engine

componentWasAdded

This is invoked every time a new Component or MonoBehaviour is added to a GameObject using the ObjectFactory.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static event Action<Component> componentWasAdded