ドキュメント

Unity Engine

Unity Engine

wantsLessLayoutEvents

Specifies whether a layout pass is performed before all user events (for example, EventType.MouseDown or EventType.KeyDown ), or is only performed before repaint events.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool wantsLessLayoutEvents { get; set; }

Remarks

When set to true, a layout pass is only performed before repaint events. When set to false, a layout pass is performed before any user event.