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Unity Engine

Unity Engine

SetInt(string, int)

Sets the value of the preference identified by key as an integer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetInt(string key, int value)

Parameters

Name of key to write integer to.

value

Value of the integer to write into the storage.

Remarks

Sets the value of the preference identified by
key
as an integer.
Additional Resources: EditorPrefs.GetInt.

Examples

// A small editor window that allows an integer value to be// read and written to the EditorPrefs online storage.//// SetIntExample is the name of the int to read/write.using UnityEngine;using UnityEditor;public class ExampleClass : EditorWindow{ int intValue = 42; [MenuItem("Examples/Prefs.SetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if (GUILayout.Button("Save value: " + intValue.ToString())) { EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } }}