SaveAssets()
Saves all serializable assets that have not yet been written to disk (eg. Materials).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void SaveAssets()
Remarks
Also makes sure the asset database is written. This function does the same thing as AssetDatabase.SaveAssets with the exception that it is allowed to be called during serialization, and the AssetDatabase function is not.