ドキュメント

Unity Engine

Unity Engine

SaveAssets()

Saves all serializable assets that have not yet been written to disk (eg. Materials).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Removed. Use AssetDatabase.SaveAssets instead
Upgrade to SaveAssets
public static void SaveAssets()

Remarks

Also makes sure the asset database is written. This function does the same thing as AssetDatabase.SaveAssets with the exception that it is allowed to be called during serialization, and the AssetDatabase function is not.