ドキュメント

Unity Engine

Unity Engine

isRemoteConnected

Is editor currently connected to Unity Remote 4 client app.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool isRemoteConnected { get; }

Remarks

This lets you to check if editor has successfully connected to Unity Remote 4 client, and data is being transferred between them.