changeRootNameToAssetName
Change the name of the root GameObject to match the name of the Prefab Asset used when converting.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public bool changeRootNameToAssetName { get; set; }