ドキュメント

Unity Engine

Unity Engine

changeRootNameToAssetName

Change the name of the root GameObject to match the name of the Prefab Asset used when converting.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public bool changeRootNameToAssetName { get; set; }