TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], out float)
Calculate the frustrum corners from the sensor physical properties, without taking gate fitting into account. To get the actual frustum with gate fit adjustment, use CameraEditorUtils.TryGetFrustum. This method is equivalent to CameraEditorUtils.TryGetFrustum for non-physical cameras. Corners are calculated in this order: left bottom, left top, right top, right bottom.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
TryGetSensorGateFrustum(Camera, Vector3[], Vector3[], float)
public static bool TryGetSensorGateFrustum(Camera camera, Vector3[] near, Vector3[] far, out float frustumAspect)
Parameters
Returns
Type | Description |
|---|---|
| bool | Whether the frustrum was calculated. |