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Unity Engine

Unity Engine

GetPlayerObjectIdentifiersInSerializedFile(string, BuildTarget)

Returns a list of objects directly contained inside of a loose serialized file.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static ObjectIdentifier[] GetPlayerObjectIdentifiersInSerializedFile(string filePath, BuildTarget target)

Parameters

filePath


Returns

Type

Description

ObjectIdentifier[]

Remarks

Internal use only. See note on ContentBuildInterface.