ドキュメント

Unity Engine

Unity Engine

CreateProviderFromResourcePath(string, string, IEnumerable<string>)

Create an AssetSettingsProvider from an asset resource path.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static AssetSettingsProvider CreateProviderFromResourcePath(string settingsWindowPath, string resourcePath, IEnumerable<string> keywords = null)

Parameters

settingsWindowPath

Path of the settings in the Settings window. Uses "/" as separator. The last token becomes the settings label if none is provided.

resourcePath

Path of the resource on disk.

List of keywords to compare against what the user is searching for. When the user enters values in the search box on the Settings window, SettingsProvider.HasSearchInterest tries to match those keywords to this list.

Returns

Type

Description

AssetSettingsProviderReturns an AssetSettingsProvider that will create an Editor for this particular asset.