ドキュメント

Unity Engine

Unity Engine

GetEditorCurve

Retrieves the float curve that the binding points to.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule

GetEditorCurve(AnimationClip, EditorCurveBinding)

Retrieves the float curve that the binding points to.
public static AnimationCurve GetEditorCurve(AnimationClip clip, EditorCurveBinding binding)

Parameters

Returns

Type

Description

AnimationCurve

Remarks

Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.

GetEditorCurve(AnimationClip, string, Type, string)

Retrieves the float curve that the binding points to.
注意
Deprecated. This overload is deprecated. Use the one with EditorCurveBinding instead.
public static AnimationCurve GetEditorCurve(AnimationClip clip, string relativePath, Type type, string propertyName)

Parameters


relativePath


type


propertyName

Returns

Type

Description

AnimationCurve

Remarks

Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.