ドキュメント

Unity Engine

Unity Engine

isRecording

Returns true when the recorder is recording. (Read Only)
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool isRecording { get; }

Remarks

Is true after the first call of GameObjectRecorder.TakeSnapshot, and is reset to false when GameObjectRecorder.ResetRecording is called.