SetStateEffectiveBehaviours(AnimatorState, int, StateMachineBehaviour[])
Sets the effective state machine Behaviour list for the AnimatorState. The Behaviour list is either stored in the AnimatorStateMachine or in the AnimatorLayer's ovverrides. Use this function to set the Behaviour list that is effectively used.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor.CoreModule
public void SetStateEffectiveBehaviours(AnimatorState state, int layerIndex, StateMachineBehaviour[] behaviours)
Parameters
The AnimatorState which we want to set the Behaviour list.
The layer to set the Behaviour list.
The Behaviour list that will be set.