hitEvents
Controls whether this shape produces hit events which can be retrieved after the simulation has completed. This only applies to kinematic and dynamic bodies. This is ignored for triggers.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool hitEvents { readonly get; set; }