ドキュメント

Unity Engine

Unity Engine

Destroy(int)

Destroy the joint. If the object is owned with PhysicsJoint.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the joint will not be destroyed.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool Destroy(int ownerKey = 0)

Parameters

ownerKey

Optional owner key returned when using PhysicsJoint.SetOwner.

Returns

Type

Description

boolIf the joint was destroyed or not.