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Unity Engine

Unity Engine

ghost2

The head ghost vertex A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public Vector2 ghost2 { readonly get; set; }