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Unity Engine

Unity Engine

CurrentValue

Gets current value of the Profiler metric.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.Profiling
  • Assembly: UnityEngine.CoreModule
public long CurrentValue { get; }

Remarks

Use to obtain immediate profiler counter value or marker timing. If the current value is the only data you are interested in, there is no need to start ProfilerRecorder or allocate sample storage. In this case use 0 as a capacity parameter when creating ProfilerRecorder.
using UnityEngine;using Unity.Profiling;public class Example{ public static void LogCurrentSystemMemoryUsage() { var systemMemoryRecorder = new ProfilerRecorder(ProfilerCategory.Memory, "System Used Memory", 0); Debug.Log("System Used Memory (bytes): " + systemMemoryRecorder.CurrentValue); }}
Use CurrentValue to retrieve timings of a code tagged with ProfilerMarker.Auto.
using UnityEngine;using Unity.Profiling;public class Example{ static readonly ProfilerMarker k_MyMarker = new ProfilerMarker(ProfilerCategory.Scripts, "MyMarker"); public static void TimeSynchronousMethodWithMarkers() { using (var recorder = ProfilerRecorder.StartNew(ProfilerCategory.Scripts, "MyMarker")) { using (k_MyMarker.Auto()) { // ... } Debug.Log("MyMarker total time, ns: " + recorder.CurrentValue); } }}
Note:
ProfilerRecorder.Stop resets CurrentValue to zero.