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Unity Engine

Unity Engine

operator ==

Returns the result of a componentwise equality operation on two uint4x3 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(uint4x3, uint4x3)

Returns the result of a componentwise equality operation on two uint4x3 matrices.
public static bool4x3 operator ==(uint4x3 lhs, uint4x3 rhs)

Parameters

Left hand side uint4x3 to use to compute componentwise equality.

Right hand side uint4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(uint4x3, uint)

Returns the result of a componentwise equality operation on a uint4x3 matrix and a uint value.
public static bool4x3 operator ==(uint4x3 lhs, uint rhs)

Parameters

Left hand side uint4x3 to use to compute componentwise equality.

rhs

Right hand side uint to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.

operator ==(uint, uint4x3)

Returns the result of a componentwise equality operation on a uint value and a uint4x3 matrix.
public static bool4x3 operator ==(uint lhs, uint4x3 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise equality.

Right hand side uint4x3 to use to compute componentwise equality.

Returns

Type

Description

bool4x3bool4x3 result of the componentwise equality.