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Unity Engine

Unity Engine

operator *

Returns the result of a componentwise multiplication operation on two uint3x4 matrices.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator *(uint3x4, uint3x4)

Returns the result of a componentwise multiplication operation on two uint3x4 matrices.
public static uint3x4 operator *(uint3x4 lhs, uint3x4 rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise multiplication.

Right hand side uint3x4 to use to compute componentwise multiplication.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise multiplication.

operator *(uint3x4, uint)

Returns the result of a componentwise multiplication operation on a uint3x4 matrix and a uint value.
public static uint3x4 operator *(uint3x4 lhs, uint rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise multiplication.

rhs

Right hand side uint to use to compute componentwise multiplication.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise multiplication.

operator *(uint, uint3x4)

Returns the result of a componentwise multiplication operation on a uint value and a uint3x4 matrix.
public static uint3x4 operator *(uint lhs, uint3x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise multiplication.

Right hand side uint3x4 to use to compute componentwise multiplication.

Returns

Type

Description

uint3x4uint3x4 result of the componentwise multiplication.