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Unity Engine

Unity Engine

EPSILON

The difference between 1.0f and the next representable f32/single precision number. Beware: This value is different from System.Single.Epsilon, which is the smallest, positive, denormalized f32/single.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public const float EPSILON = 1.1920929E-07